![]() However, if they are Wasting, Craving, or have Bloodlust, do not give them Holy Water. It is worth noting however, that using holy water on a character who only has the passive effects of Crimson curse can use Holy water. DO NOT USE HOLY WATER ON HEROES THAT ARE SUFFERING FROM NON-PASSIVE CRIMSON CURSE EFFECTS 4x Holy Water – Not only can you use it on the curio Damned Fountain (there is another, but its a negative effect), you can also use it to counteract the effects of the heavy stress hits your party during battles.If you don't want the curios, bring 3 - nuff said. 3-6x Shovels – If you want to get all of the curios and make sure you have enough left to destroy the obstacles in your way, bring the maximum amount.Also, they may be useful on the curio ' Pile of Strange Bones'. 5-8 Bandages – Enemies proc blight heavily, but bleed procs are also common.All of the Torches (athough this tileset is set on 100% light at all times, the torch gives you an accuracy bonus of +4, which allows you to better counter the +Stress and -Bleed Resistance debuffs).All of the food (plus always pick up any additional food you find, you will need it).Hence, this list will take this into account. Instead of the usual money and precious stones, most loot will come in the form of some very useful trinkets, which you can either sell or use. ProvisionsThis section will be more complicated than usual, purely because loot in this dungeon is considerably better than in the others. However, if you give them The Blood, they enter Bloodlust state which vastly improves their stats, often at the cost of their sanity and those of their party with random actions. The longer a party member goes without The Blood, the weaker they become. The Curse acts as a progressive blight to your party, which gradually weakens and drives the inflicted further into madness. While it is difficult to exploit this, when the curse is cured, all diseases are also cured. Hint: Those who are cursed are immune to all diseases, and are cured from the ones prior to infection. However, you cannot cure the curse and if not checked, may spread to the rest of your party and barracks. This curse takes for the form of a persistant status effect that carries with it all the normal quirks of a disease. ![]() The Courtyard brings new vampiric enemies that inflict massive blight procs and will do there best to infect you with a new disease called The Crimson Curse. Everything revolves around blood, disease, and pointy noses. Huehuehue) that this DLC is vampire themed. Here if is a complete list of all curios, along with the corresponding item to nullify their negative effects.ĭirty Bloody suckers everywhere!Ok, so no doubt you have already guessed (or even played it already, imagine that. Learning what goes where is key to keeping your party healthy and more importantly, sane. To eliminate most threats objects can have on your team, simply interact with the object with the corresponding item.įor example: A Confession Booth, when touched without Holy Water (which you can buy from the Vendor prior to going in) with have a 50%chance of High Stress, a 25% of Loot, or a 25% chance to remove a Negative Quirk. Your party will either be crippled with all manner of plagues or deseases, given new, unhelpful perks, or just cripple them with insanity suffice to say, the odds are not in your favour. Suffice to say however, the odds will not usually be in your favour if you go around grabbing or opening every single little thing you find. A lot of these objects will grant specific things depending on state percentage, and who touches them. As i'm sure you already know, Darkest Dungeon's zones are litterd with objects which you can interact with, these are called 'curios'. It will also call for different items prior to going into the dungeon itself. As already stated, each zone will have different enemies and thus, will require a different party compositon. Buy more stuff to get more stuff: Provisions and pickupsApart from pure stat boosts from quirks, trinkets and inventory items will be your main way to stay alive in the field, espcially on long or difficult dungeons.
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